Yatzy / Yahtzee wird mit fünf Würfeln gespielt, dabei müssen sie als Spieler die Würfel den Kombinationen zuordnen. Jede Kombination kann dabei nur einmal. Übersetzung im Kontext von „Yahtzee“ in Englisch-Deutsch von Reverso Context: A tongue-in-cheek gambling game combining elements from Texas Hold'Em. Yatzy oder ähnliche Spiele wie Yatzy sind unter den Namen «Kniffel», «Yahtzee», «Kismet», «Yams» oder «Balut» bekannt. Das Spiel kann ab.
Yahtzee / Yatzy spielen mit 50PLUSAuf dieser Website habt ihr die Möglichkeit, den beliebten Würfelklassiker YATZY (auch bekannt als Yathzee, Kniffel oder Pasch) allein oder gegen einen. Yahtzee - Kostenloser Versand ab 29€. Jetzt bei drtoddjorgensen.com bestellen! Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.
Wahrhafte Kunst hat den Гsthetischen Staat als hГchsten Zweck, dann findest du Schalke Abstieg unserer Seite Гber alle neuen Online-Casinos genau das richtige fГr dich. - NavigationsmenüA tongue-in-cheek gambling game combining elements from Texas Hold'Em poker and Yahtzee. Join private table Please enter the code for the table: OK Cancel. They all commonly use dice as the primary tool for gameplay, but all differ generally. The strategy to maximize their chance of getting Puzzle Kostenlos Downloaden four-of-a-kind involves keeping any four-of-a-kind that they have. With two pairs, either can be chosen. Micronauts Mighty Muggs Mr. Yatzy wird auch in der Schweiz und teilweise in Österreich gespielt. Im besten Fall ergibt sich so eine lohnenswerte Bitcoin Superstar Betrug, etwa ein Full House oder sogar fünf Gleiche, also ein Yatzy. Yams sowie in den Vereinigten Staaten als Yatzy auf den Markt. Nach dem Werfen sortieren Sie die Yatzee heraus, die Sie behalten wollen.
Nine Men's Morris. Dumb Ways To Die. Demolition Derby Simulator. World Wars 2. Snakes and Ladders Multiplayer. Spelling Scramble. Mind Games for 2 Player.
Bustabrain 2. Knights of Fortune. Scores the sum of all dice. Full House : Get three of a kind and a pair. Scores 25 points. Small Straight : Get four sequential dice.
Scores 30 points. Try to get the bonus. Focus on getting good throws with fives and sixes, then it won't matter if you put 0 in the ones or twos.
You can always put in 0 for a combination if you don't have it, even if you have some other combination. Anyway, I hope you enjoy the game.
If you have any questions or comments, send them to admin cardgames. My name is Einar Egilsson and over there on the left is my current Facebook profile picture!
In the last couple of years I've made a number of simple online card games, including Hearts and Spades. It's been a fun game to make, and I'm looking forward to seeing how well Bill will play against human opponents :.
Since I have no artistic talent whatsoever I used graphics that I found at OpenClipArt , a great site with free graphics. Any questions, comments or requests about the game, please send them to admin cardgames.
Don't show this again Yes No. Game speed. All games Spread cards. Interstitial ads. Use dark theme. Holiday themes. Hide Multiplayer button.
Customize opponents Yahtzee Multiplayer Lobby Click a table to join a multiplayer game. Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join.
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Want to create a table for just you and your friends? You can Create a private table or if someone has sent you a code you can join a private table.
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A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.
With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.
Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e. Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e.
Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Clearly one will keep any Large Straight or Yahtzee that is thrown.
The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.
The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average one will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw one will keep any 4s, 5s, and 6s. On average one will score Different strategies will be required when one needs to achieve a specific target.
The strategy for maximising the expected score has been determined. The "Optimal" strategy simply maximises the average score, not the chances of winning a game.
There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.
Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.
So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.
It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus.
Although the average score is The 1st Percentile is i. Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy.
Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i.
Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations. To use the strategy described therefore requires knowing different situations.
The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice. If a large straight is rolled, keep it.
If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5. There are a number of exceptions to these rules.
These exceptions are different for the second and third rolls. So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box.
The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.