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Approximate size Age rating For all ages. This app can Access your Internet connection Access your Internet connection and act as a server.
Permissions info. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices.
Seizure warnings Photosensitive seizure warning. Report this product Report this game to Microsoft Thanks for reporting your concern.
Our team will review it and, if necessary, take action. Additional information Published by king. Published by king.
Approximate size Age rating For all ages. This app can Access your Internet connection Access your home or work networks Microsoft.
Permissions info. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices. Publisher Info Candy Crush Saga support.
The first practical feature is a hearing test that measures your hearing and then adjusts the EQ or the headphones accordingly.
Everyone hears differently and a lot of people may suffer from Noise-Induced Hearing Loss and might not even realize to what extent it affects their hearing.
A tool like this aims to make the experience more enjoyable by customizing the sound to fit how you perceive sound.
The second practical feature is built-in Tile functionality and the Skullcandy app is how you activate it.
Tile is a service that lets you keep track of smaller items by attaching a small beacon to them. Of course, using this functionality means that you need to grant the app permission to track the location of your headphones aka you at all times.
The Skullcandy Crusher Evo headphones have a bright orange power button. To pair to the Skullcandy Crusher Evo headphones you need to power them on by pressing the orange button on the left earcup.
If this is your first time pairing, then the headphones will automatically enter pairing mode. From there you can:.
The controllers for both the PS4 and the Xbox have a headphone jack, so you can plug in the headphones by using the 3. The Nintendo Switch has a headphone jack built right into it the top of it so you can just plug it in right there like you would with any other headphones.
Normally microphones drop off under about Hz, but the microphone here actually adds a little extra emphasis. The built-in microphone is actually really good.
You can see from the microphone frequency graph that it does a good job at reproducing many of the notes where the human voice lies which is about HZ — Hz.
This is the opposite if what we see in most other headphones which dip down below H in order to counteract the proximity effect.
Instead this microphone adds extra emphasis to the lower notes. Skullcandy claims that the Crusher Evo will last you about 40 hours of constant playback and in our testing we got more than that.
Puzzle Express 4. Kids Numbers and Math varies-with-device 3. Call of Atlantis 1. Frozen Bubble 1. The Treasures of Montezuma 3 for Windows Personal Sound.
Only Skullcandy headphones are custom-tuned to deliver music you can feel. From the lyrics in your soul to the bass in your bones. What's Included.
The ear cups are decently well padded, and although they're heavier than the Hesh 3 , they're still fairly lightweight headphones that won't cause any pain or soreness on the top of your head even after hours of listening.
Unfortunately, the headband is a bit too tight, and the ear cups are fairly small. They fit decently well around most ears but won't be the most spacious ear cups.
Also, the clamping sensation does get a bit bothersome during longer listening sessions, which may be a deal breaker for some, depending on head shape and size.
We suggest taking a look at the Crusher Wireless for similar headphones that are more comfortable. The Skullcandy Crusher Wireless have an efficient and easy-to-use control scheme.
The buttons may be a bit difficult to distinguish by touch alone at first, but don't take long to get used to and deliver good tactile feedback.
The Skullcandy Crusher Wireless are not very breathable headphones. They're tight on the head and create a fairly good seal around your ears which prevents a lot of airflow.
That combined with their closed-back over-ear design makes you sweat more than average if you use them while working out or running.
Your ears may also get quite warm after a couple of hours of critical listening. The Skullcandy Crusher Wireless fold into a more compact format that's decently portable.
They won't be as easy to carry around as in-ears or on-ears, but on the upside, they're not as bulky as some of the other over-ears we've tested.
Also, since they do fold, they will be a lot easier to carry around in a bag or backpack than the similarly designed skull candy Venue.
These headphones come with a simple pouch that feels rugged and sturdy enough to protect the headphones from scratches and scuffs when carrying them in your bag.
Unfortunately, it won't offer as much protection as a hard case against impacts and drops, which may still damage your headphones.
The build quality is a big improvement over that of the original wired Crusher. The design looks and feels more modern, with dense oval ear cups and a sturdy metal headband that will easily survive a couple of accidental drops without getting damaged.
Unfortunately, they still have plastic yokes that won't be as durable as the rest of the design. They also have slightly exposed cables between the ear cup and headband that could get damaged by wear and tear or get hooked by something in your hair, which is not ideal.
Overall though the Crusher Wireless are better built and feel a lot more durable than the Skullcandy Venue and Hesh 3. These headphones have a tight fit on the head that makes them stable enough to go running with.
They're also wireless, so they won't get yanked off your head because the audio cable got hooked by something. However, like the Hesh 3 , they still have a somewhat cumbersome over-ear design that won't be ideal for more intense workouts, since the headband will occasionally slide off your head when tilted.
They're a decent option to take to the gym, but they won't be ideal for demanding physical activities.
The frequency response consistency of the Skullcandy Crusher Wireless is decent. In the bass range, we measured about 4dB of variance in the bass response across our 5 human subjects.
This will be rather noticeable. In the treble range, they were a lot of more consistent across multiple re-seats. The Skullcandy Crusher Wireless have an above-average bass.
LFE low-frequency extension is at 10Hz which is excellent. However, the response throughout the bass range is quite overemphasized, by at least 3dB.
This results in quite a heavy and thumpy bass, which will overpower vocals and lead instruments in the mid and treble ranges, but fans of heavy bass may like it.
It should be noted that these headphones were tested with the bass slider set to minimum. Their bass will be even more overpowering with the slider engaged, which is not recommended.
If you'd prefer something similar but without being overdone, look at the nice haptic feedback of the Razer Nari Ultimate gaming headset. The mid-range is above-average.
The response throughout the range is quite even and flat but consistently underemphasized by about 3. This recess in the mid-range nudges the vocals and lead instruments towards the back of the mix by giving more emphasis to the bass frequencies.
The treble performance is very good. The response throughout the range is rather uneven and underemphasized.
Low-treble is underemphasized by about 3. This results in vocals and lead instruments to lack a bit of brightness, detail, and presence.
The imaging is decent. Weighted group delay is at 0. The GD graph also shows that the response between 40Hz and 80Hz is over the audibility threshold, resulting in a bit of a slow and loose bass in that region.
The group delay performance in the mid and treble ranges, however, are below the audibility threshold. The Skullcandy Crusher Wireless have a sub-par soundstage.
Their PRTF response doesn't follow our reference very closely, and there doesn't seem to be much pinna interaction happening anyway. This results in a soundstage that is perceived to be small and located inside the listener's head.
Additionally, the closed-back design will make them sound less open and spacious, compared to an open-back headphone.
The isolation performance is sub-par. These over-ear headphones don't have active noise cancellation ANC , and therefore do not provide any isolation in the bass range.
This means they will let in all the low rumbling noise of airplane and bus engines. In the mid-range, important for blocking out speech, they isolate by about 9dB, which is about average.
In the treble range, occupied by sharp sounds like S and Ts the achieved 33dB of isolation, which is quite good. The leakage performance is average-at-best.
The significant portion of their leakage is spread across the mid and treble ranges, between Hz and 4KHz.